Does not test with any CE mods, cause I does not use CE in my games.
After all othe mods that adds bionic parts. Please, locate this mod in the end part of your mod list. You can change settings of whitelisted body part any time in mod settings. And your pawn can continue wearing any gear on it hands, feet, etc. If any bionic part exists in right place, patch change original result value to positive.
When original game code return that pawn does not have any body part for wearing boots or gloves (negative check), patch code starts and try to find any bionic body part on upper levels, like Bionic Arm or Bionic Leg. This happens cause game remove all feet, when you try to install bionic upgrade on your legs. If your pawn has two bionic legs, it cannot wear boots by default. Instead of this, this mod patch original Rimworld ApparelUtility method 'HasPartsToWear' on the fly. This mod does not change body part groups and do not try to connect fingers and hands to torso directly like as Keep Hands and Feet - 1.1 A peg leg will get Joe Colonist walking after an unfortunate incident with a. Works with vanilla, EPOE, VAE, Jewelry, etc. You can repair body parts with prosthetics ranging from primitive to transcendent. This mod allow your pawns with bionic arms and legs continue wearing apparel for feet and hands.